Devjam summary
As announced, Wolli and I sat together on Thursday for our personal Christmas devjam 2007:
At 10am the first coffee was brewed on my tiny stove and we exchanged ideas on the concept and the implementation of our little Christmas game. Then Wolli picked up his artpad pen, I started up my most beloved Eclipse and soon the room was filled with scratching sounds, the clicking and clacking of keys on the keyboard and the smell of RECK’s Moka Yrgacheffé coffee beans (anyone can pronounce that?).
We worked about 11 hours spread over the day interrupted by several coffee breaks and a major present shopping spree. After a lot of drawing, coding and even a broken Eclipse, we finally stopped the session at one o’clock in the morning stuck somewhere about half way through. So, sadly, all we have to show at this point is this nice little screenshot giving an idea of the game graphics:

Although we did not achieve the high aim to develop a complete game that day, we enjoyed the motivation and fun that came from sitting together, tossing ideas around and looking at the first results shortly after. So, we figured that this will have to be repeated!
But what about the game itself? Well, I might find some more time to code, but, still, we probably wouldn’t make it on time until Christmas eve :( But since we want to see this game on screen as much as you do, you needn’t worry: we will finish it sooner or later. Whatever we achieve, I’ll post it right here. Stay tuned!


December 22nd, 2007 at 23:10
i’m very curious to see your ideas in action! good luck and enjoy pair developing ;)