Portrait

Michel WackerA former school cartoonist and daydreamer, I was following journalism studies when I accidentally dug into computer science at university and somewhat got stuck. After my bachelors degree in 2003 I fancied becoming an illustrator and game developer. Everything went quite well until a miscalculated e-learning project made my boss exchange my pen for a keyboard again.

After three months of painful coding Lingo day and night, OOP ActionScript was bliss when I first grabbed good old Moock’s book on the subject. Feeling inspired by Flash as a tool that easily combined creative artwork with a solid programming language, I created my first Flash website - with hopelessly bloated code.

Well, at least I had written my very own event listeners and experienced that coding in an asynchronous environment could drive you nuts when you knew little about it…

No pain, no gain, they say, but since I was used to the pain of Lingo already the aching soon withered to the certainty that with Flash I had found my tool of choice.

With this revelation in mind, I was lucky enough to find a company that gave me the chance to boost my Flash skills by literally drowning me in challenging projects. Soon, Liip made me head of Flash development and, thus, person in charge of developing the flash modules for the SNB iconomix project. Quite a challenge and quite a head rush, it seems, comparing my current skills to those before the kickoff.

Finally, my daily work at Liip allowed me to grow my own wings and leave the Flash hatchery behind to venture even further into the depths of Flash development.

This blog is to share my journey down the rabbit hole…

What I do at Liip

Sophisticated OO-Flash development with AS2 and AS3

Conception and management of Flash projects from easy to complex considering design, usability and code aspects

Evaluation of new techniques and technologies concerning the Flash based products of Adobe