Fruity inspirations
Tuesday, March 11th, 2008A few weeks ago, I stumbled upon Thibault Imbert’s Banana Slice Component and since I’m always on the lookout for new techniques to improve the performance of my upcoming games (somewhen at the end of march) it immediately caught my attention.
Thibault is currently working on a book on ActionScript development, so, he didn’t have time to publish neither the component nor the class it is based on, so far. So, I started pondering on a concept of my own, experimented a little and finally got totally caught up in the challenge of creating a component that highly improves vector based animations by rasterizing them. So far, I was able to make some tests that affirm my basic concepts but there still is a lot to be done. Plus, I have several approaches in mind that can be derived from this concept. I want to evaluate which of them make most sense in the different use cases before publishing any details.
Thibault, thanks for this fruity inspiration! I’m so excited about this :)


