Michel Wacker On Game Design and Development with Flash

19Jan/114

Speaking at gotoAndSki(‘Switzerland’)

Since gotoAndSki('Switzerland') is only a week away, it's about time I blogged about the talk I'll be doing. I'm really looking forward to this unique type of event, since I love the idea of a bunch of geeks huddling up in the mountains, enjoying the snow and some decent Flash talk. Plus, it'll give me a chance to visit Switzerland again and meet up with a bunch of good friends I've been missing ever since I moved away. So here's what I'm gonna talk about in my presentation called:

Hot Wireless Data Fudge

2010 was jam-packed with amazing news and updates around the Flash Platform. But one of the topics that struck me most was how to exchange data locally over WLAN between an AIR application running on a desktop computer and one running on a mobile device without using the internet and/or any additional services such as Adobe Stratus/Cirrus.

Starting out with some rather unsatisfying peer-to-peer experiments I ended up with a more stable and sophisticated solution that would even deliver the speed needed to control elements in fairly fast paced games. Where the road started, where it took me and what I found out about the pros and cons of the various solutions that have emerged on the Web in the meantime, I'll share in this talk.

And since I do not expect this topic to fill up a whole hour, I plan to show some things I've been recently working on, such as implementing lip sychnronisation in AS3 and my "Small Flash Myst Engine" (that'll be something gamey).

There, I hope that'll give us some topics to discuss and talk about. I'm really looking forward to see many new and well known faces again next week. I'll just be great.

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Comments (4) Trackbacks (0)
  1. Your talk sounds really awesome, gutted I can’t make gotoAndSki() :( Will you be releasing your slides?

    • Hey Matt, thx for the feedback. Too bad, you can’t make it over, cause I fear I won’t have a gigantic slideset to release. I planned to focus on showing the actual things I built so apart from just little theoretical information that are already available on the web I won’t have much to put on the slides. But I’ll try and set up a blog post summing up the content of what I talked about and upload what code I’ll have to offer, alright?

      Oh and congrats for being the first commenter on my new blog! :)

  2. Hi! I’m watching the video from your session on gotoAndSki (http://vimeo.com/20093413) and I cannot find any details on the socket solution you used to get 17ms latency. Any chance you could elaborate on that?

    • Hi Oyvind,

      thanks for asking, cause it made me realize I actually finished and cleaned it up, maybe not document it to 100%, but it’s done and I simply forgot to put it up somewhere. But since you’re the first one actually asking for it, I never felt urged to do so. Anyways, I hope you do realize that this is just usable for the local network and currently does not work over the internet, right? If that’s what you’re looking for, I’d be happy to take this as a reason for finishing it up and putingt it somewhere on the web for everybody’s use.


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